-- all player vehicles
Vehicles.VehickeKeysMenu()
-- Specific plate,
Vehicles.VehickeKeysMenu('MONO 420', function()
print('On Close menu or Set/remove key player')
end)
Vehicles.CreateVehicle(VehicleData, CallBack)
local CreateVehicleData = {
-- if vehicle temporary | date format 'YYYYMMDD HH:MM' example '20240422 03:00' - or false
temporary = ?,
-- string or false, nil ...
job = ?,
-- Set vehicle Owner? if Temporary date set true
setOwner = ?,
-- player identifier
owner = ?,
-- same to owner
identifier = ?,
coords = vector4(1.0, 1.0, 1.0, 1.0), -- Coords spawn table or vector 4
-- Vehicle Data
-- can set your custom props here or use lib.GetVehicleProps() table...
vehicle = {
model = 'sulta',
plate = Vehicles.GeneratePlate(),
fuelLevel = 100,
color1 = [0,0,0],
color2 = [0,0,0],
},
Vehicles.CreateVehicle(CreateVehicleData, function(data, action)
print(json.encode(data, { indent = true} ))
end)
}
Get Vehicle
local Vehicle = Vehicles.GetVehicle(entity)
Vehicle.SetMetadata(key, value)
-- Example
-- Vehicle.SetMetadata('stolen', { stolenBy = 'Mono Garage'})
Vehicle.DeleteMetadata(key)
-- Example
-- Vehicle.DeleteMetadata('stolen')
Vehicle.GetMetadata(key)
-- Example
-- by key Vehicle.GetMetadata('stolen') or Vehicles.GetMetadata() return all
-- local metadata = Vehicle.GetMetadata('stolen')
-- print(metadata.stolenBy)
--- or client/server State
-- local metadata = Entity(data.entity).state.metadata
-- print(metadata.stolenBy)
Vehicle.AddKey(source)
Vehicle.RemoveKey(source)
Vehicle.SaveProps(props)
-- To use in garage script
Vehicle.StoreVehicle(parking, props, license)
Vehicle.RetryVehicle(coords)
Vehicle.ImpoundVehicle(parking, price, note, date)
Vehicle.RetryImpound(ToGarage, coords)
-- Set Fake Plate to vehicle
Vehicle.SetFakePlate('FAKETAXI')
-- To remove
Vehicle.SetFakePlate(false)
-- Delete DataBase vehicle
Vehicle.DeleteVehicleDB()
Get Vehicle By Plate
retunr Vehicles.GetVehicle()
local Vehicles.GetVehicleByPlate(plate)
Get Vehicle Id
retunrvehicle from database
local vehicle = Vehicles.GetVehicleId(id)
Get Vehicles from Identifier
local AllVechiles = Vehicles.GetAllVehicles(identifier)