⛓️Functions
Client
OpenGarage
exports.mGarage:OpenGarage()
exports.mGarage:OpenGarage({
name = 'GARAGE ID/NAME',
garagetype = 'garage',
intocar = true,
carType = { 'automobile', 'bike' },
spawnpos = { vec4(0, 0, 0, 0) }
})
SaveCar
exports.mGarage:SaveCar()
exports.mGarage:SaveCar({
name = 'GARAGE ID/NAME',
garagetype = 'garage',
entity = vehicleEntity or false to getVehiclePedIsIn,
carType = { 'automobile', 'bike' },
})
impound Vehicle
exports.mGarage:ImpoundVehicle()
exports.mGarage:ImpoundVehicle({
vehicle = Vehicle entity,
impoundName = 'Impound Name'
})
Examples
RegisterCommand('mGarage:opengarage', function(source, args, raw)
local ped = PlayerPedId()
local coords, heading = GetEntityCoords(ped), GetEntityHeading(ped)
exports.mGarage:OpenGarage({
name = 'Pillbox Hill',
garagetype = 'garage',
intocar = true,
carType = { 'automobile', 'bike' },
spawnpos = {
vec4(coords.x, coords.y, coords.z, heading),
}
})
end)
RegisterCommand('mGarage:savecar', function(source, args, raw)
local ped = PlayerPedId()
local vehicleEntity = GetVehiclePedIsIn(ped, false)
if DoesEntityExist(vehicleEntity) then
exports.mGarage:SaveCar({
name = 'Pillbox Hill',
garagetype = 'garage',
entity = vehicleEntity,
carType = { 'automobile', 'bike' },
})
else
print('No Vehicle')
end
end)
RegisterCommand('mGarage:impound', function(source, args, raw)
local ped = PlayerPedId()
local vehicleEntity = GetVehiclePedIsIn(ped, false)
if DoesEntityExist(vehicleEntity) then
ImpoundVehicle({
vehicle = vehicleEntity,
impoundName = 'Impound'
})
else
print('No Vehicle')
end
end)
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